Murder Simulators

This generation has been shaken by violent cases of child murderers that is hard for our minds to comprehend, or to accept. How can a naive child or young adult commit such a crime? Where do they get the idea? Where do they learn it from? Sure, some say that our world has just become corrupted, and that because all men are evil, violence is bound to happen. But how can we explain kids killing their parents, classmates, and society? There is no way to fully understand why kids of this generation have become so interested in violence, gun violence, and crime; however, there is one factor that has been a strong contributor.

In Practical Argument: A Text and Anthology by Laurie G. Kirszner and Stephen R. Mandell, John Leo writes that “Piolets train on flight simulators, drivers on driving simulators, and now we have our children on murder simulators.” This murder simulator that Leo refers to are violent video games. Those video games that used to exist to kill fictional “monsters” and “evil characters,” rapidly are becoming more and more adapted to real life. Some videogames even have the ability to just shoot innocent civilians and police officers for no reason. These violent videogames train children into thinking that killing is a casual and nonchalant game.

Violent videogames are fine when they keep the line between fantasy and reality. In fact, those videogames can help a child release his/or her stress; or, help him release inner violence in a safe way. However, as more and more violent videogames cross the line of fantasy and step into a real world with real people and realistic sound effects, the player’s conscience becomes more adapted to killing, and becomes more willing to kill.

We have to keep in mind that children’s minds are young and developing. They learn at a fast rate, and they soak in information and knowledge like a sponge. Introducing these violent videogames to them is basically saying “hey, its okay to kill police officers and your neighbors…” Their consciences are too young to decipher what is right from wrong. They will follow after what is provided to them before their eyes.

Going back to Leo’s statement: “Piolets train on flight simulators, drivers on driving simulators, and now we have our children on murder simulators.” Let us strongly oppose putting kids on murder simulators. Those kids are the future of the next generation, and the world we will be living in. The Connecticut shooting, is not someone else’s tragic story. It can happen in our town if kids continue to be trained in violence, and the last thing we want is another tragedy.

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3 thoughts on “Murder Simulators

  1. I disagree with a lot of what you said here. I know firsthand that these “murder simulators” do not prepare you for similar situations in real life. None of the violent video games I played when I was growing up (or now for that matter) prepared me for anything that I experienced in Iraq. You talk about these games as if they are designed to train people to kill, but they are not. You neglected to mention the role of the parents in teaching their child what is right and what is wrong. People like to blame video games for violence, but neglect to look all of the other things in our society that have glorify violence. I will admit that violent video games might have some minor influence on the minds of young children, but it is not as strong a contributor to violence as you made it out to be here.

  2. Interesting post and I like the purpose of this content. However, my opinion on this issue is that movies and videogames providing violence are not really to blame. Moreover, people who are trying to increase their income after selling violent movies and videogames are not forcing anyone to buy them; parents are the ones to buy and approve whether their children can watch violent movies or play videogames. Whenever the movie provides violence on TV before starting to play, it tells that this movie provides violence, and only people 18 and older can watch it. On this case, many parents should be blamed because they are willing to let their children watch violence. I agree with your post that some children become violent by watching these types of movies and games. It is acceptable if movies or these video games show violence in a positive way, because it helps children think more critically, and it helps them understand when the violence can be appropriate and when not.

  3. Like the post, but I can’t say that the games are entirely to blame. Unfortunately, the companies are going to keep making these games becasue they are only trying to make money; It’s a business. As long as they follow regulation on rating the games and puting age appropriate label they’re okay. Also I don’t understand how videogames can release “inner violence in a safe way?” If a child has inner violence that needs to be released that is already a red flag that something else is the problem. I feel that the main issue is the lack of attention of the parents because they are the ones purchasing these items and if necessary need to talk to the kids about right or wrongs when mimicking the actions on the video games.

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